The Dark Templar rush is primarily a PvZ build that exploits Zerg’s lack of detection in the early to mid game, abusing the Dark Templar’s extreme damage output. While a rush, this build is not considered an “all in” build as it can transition fairly well into the mid to late game, and forces the Zerg player to invest in heavy detection. This build can also be used against Terran and Protoss opponents, although Scanner Sweep and Observers are much more problematic. The Dark Templar rush is very vulnerable to early pressure, and you may need to pump out Zealots anytime during the build for defense (Sentries and Stalkers are not recommended because of their gas cost).
9 Pylon
12 Gateway
14 Assimilator
16 Pylon
16 Cybernetics Core
18 Assimilator
Start saving Chrono Boost for Warp Gate Research
20 Twilight Council
22 Pylon
22 Gateway
24 Dark Shrine
24 Gateway
24 Warpgate Research
You should be able to get 3 Dark Templars out at around 5:00 (~7:00 ingame time). At this point, Dark Templars should be quickly moved to the opponent’s mineral line. Once there, they should proceed to attack enemy workers. Against Terran and Protoss opponents, it may be beneficial to have one Dark Templar attack a spot away from the mineral line, to force the opponent to use Scanner Sweep or send over their Observer. This will help protect your Dark Templars near the mineral line.
Smart opponents who lack detection will usually counter attack your base immediately once the Dark Templar attack begins. If this happens, you must use your best judgment to proceed. If you think you can destroy your enemy’s base before he destroys yours, do so. Most often that not though, you will want to pull back some of your Dark Templars to help defend. Again, the amount you will want to pull back is up to your discretion, although generally taking 2 back to defend and leaving 1 to harass is the best way to go.
Tips:
- While applying pressure with your Dark Templars, make sure to keep building Warpgates, expand, etc.
- Transitioning to High Templars for mid to late game works well with this build.
- Even when your opponent gets detection, occasionally sending Dark Templars to harass is a great way to slow down an opponent’s macro, cause fear and frustration, and have them over invest in detection.
Almost all build orders are a rough estimation and can usually be adapted depending on your enemy’s actions. ALWAYS scout your opponent and adjust your build accordingly.
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This is a very good build. My friend often does this in 4v4 while were both Protoss an I’m Void Ray Rushing.