StarCraft 2 Strategy and StarCraft 2 Strategies

For the average StarCraft 2 player, playing multiplayer matches on Battle.net can not only be difficult, but even a daunting task. But equipped with the right StarCraft 2 strategy, even the newest of players can make their way up the ranks to Diamond league or even higher. They key to winning is all about using the right StarCraft 2 strategies to beat your opponents. For general strategy, check out the importance of high APM, StarCraft 2 build orders, or how to wall. For specific strategies, check out Terran Strategy, Protoss Strategy, and Zerg Strategy. Remember that practice makes perfect and good luck and have fun!

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Terran Strategy: Mechanical Armies

Posted by on April 5, 2012
While being flexible is a key aspect of Starcraft 2 strategy, it’s generally a good idea to go a general build route with whatever race you choose in order to make the most out of your upgrades. For many Terran players, focusing on mechanical armies (as opposed to bionic or air) provides the highest chance for success against their opponents....
Introduction This Starcraft 2 strategy guide is mainly for new players or players who are having a hard time improving their game and advancing in rank or league. This 3 Barracks guide will be easily countered in high level play, and is not intended for intermediate or advanced players! However, learning and using this build will help less skilled...
Shortly after StarCraft 2 came out, it was generally believed that Ghosts were very weak units that didn’t have much of a place in the game. Besides being used to EMP Protoss shields, many players didn’t believe they had much of a role in StarCraft 2 strategy. Since then though, with many patches and a different meta game, Ghosts have been...

6 Barracks All In

Posted by on July 10, 2011
This is a classic StarCraft 2 strategy that Terran players have been using since release. It is an “all in” cheese that revolves around pumping out as many Marines as possible in a very short period of time in order to overwhelm your opponent. While this cheese is very powerful and can be adjusted depending on the circumstances, it’s...

TvP Fast Expand Quadruple Starport

Posted by on July 10, 2011
As a Terran player, dealing with Protoss opponents can be extremely difficulty and finding the right strategy troublesome because of one particularly annoying unit: the Protoss Colossus. While not overpowered, the Colossus’s extreme attack range coupled with its ability to attack multiple units at once makes it powerful against a typical Terran...
As all Terran players can tell you, getting rushed with Void Rays in TvP can be extremely irritating, and leads many players to believe that Void Rays are simply overpowered. While they are extremely efficient, Void Rays are defeatable and there are a plenty of things you can do in StarCraft 2 to protect yourself from them. Scouting The most important...

2 Rax Orbital Opening

Posted by on September 3, 2010
The 2 Rax Orbital build is a Terran opening that slightly delays gas and tech in order for quick Barracks and an Orbital Command. The main goal of this opening is to produce a lot of early Marines without sacrificing your economy (while not as economical as the Orbital Command Opening, this build is much more resilient to early rushes). Additionally,...

Orbital Command Opening

Posted by on August 15, 2010
The Orbital Command Opening is a simple yet effective opening that can transition into nearly any other Terran build. This build focuses on getting a quick Orbital Command in order to start producing MULE’s to boost economy. It is considered the most standard opening build in almost all Terran games and knowledge of the build is crucial to all...

Terran Reaper

Posted by on August 7, 2010
English Português English Building Required: Terran Barracks with attached Tech Lab Health: 50 HP Armor: 0 Light Damage: (Pistols: 2 Attacks of 4 + 5 vs Light) (D-8 Charges: 30 vs Buildings) Range: (Pistols: 4.5) (D-8 Charges: 5) Attack Speed: (Pistols: 1.1) (D-8 Charges: 1.8) Targets: Ground Only Cost: 50 Minerals / 50 Gas Build Time: 40...
Filed in: Terran

Terran Marauder

Posted by on May 5, 2010
Produced at: Terran Barracks (Attached Tech Labs Required) Health: 125 HP Armor: 1 Armored Damage: 10 + 10 vs Armored Range: Ranged (6) Weapon Speed: Normal Targets: Ground Only Cost: 100 Minerals and 25 Gas Build Time: 30 Seconds Supply: 2 Unit Specific Upgrades: Concussive Shells, Stimpack Hotkey: D The earliest available Armored unit in the Terran...
Filed in: Terran

Terran Marine

Posted by on May 2, 2010
Produced at: Terran Barracks Health: 45 HP Armor: 0 Damage: 6 Range: Ranged (5) Weapon Speed: Normal Targets: Air and Ground Cost: 50 Minerals Build Time: 25 Seconds Supply: 1 Unit Specific Upgrades: Combat Shield & Stimpack Hotkey: A The most basic combat unit of the Terran army, the Marine is a cheap but effective infantry unit, vital to Terran...
Filed in: Terran