StarCraft 2 Strategy and StarCraft 2 Strategies

For the average StarCraft 2 player, playing multiplayer matches on Battle.net can not only be difficult, but even a daunting task. But equipped with the right StarCraft 2 strategy, even the newest of players can make their way up the ranks to Diamond league or even higher. They key to winning is all about using the right StarCraft 2 strategies to beat your opponents. For general strategy, check out the importance of high APM, StarCraft 2 build orders, or how to wall. For specific strategies, check out Terran Strategy, Protoss Strategy, and Zerg Strategy. Remember that practice makes perfect and good luck and have fun!

A new addon has just been released for StarCraft 2 that actually walks you through build orders, strategies, and counters while you are still actually in game. This means you don’t need to memorize and study every opening and build order in the game, or even minimize the game if you’ve forgotten something. Unlike a StarCraft 2 strategy guide, all this information is provided almost instantaneously as you are still playing the game.

A spotlight on the Shokz StarCraft 2 Strategy Guide, a constantly updated guide that features build orders (openings, rushes, standard builds, etc), units and unit counters, tips and tricks, and more. Also features a campaign walkthrough and map editor help.

This Starcraft 2 strategy guide is mainly for new players or players who are having a hard time improving their game and advancing in rank or league. This 3 Barracks guide will be easily countered in high level play, and is not intended for intermediate or advanced players! However, learning and using this build will help less skilled Starcraft 2 players improve their knowledge of the strategy.

Blizzard has just released information on their new units coming with the StarCraft 2 expansion, Heart of the Swarm. These new units will definitely bring a whole new level of StarCraft 2 strategy and it will be interesting to see how they turn out. Keep in mind that all unit information is tentative until release! These units are the Terran Battle Hellion, Terran Shredder, Terran Warhound, Zerg Swarm Host, Zerg Viper, Protoss Oracle, Protoss Replicant, and Protoss Tempest.

Shortly after StarCraft 2 came out, it was generally believed that Ghosts were very weak units that didn’t have much of a place in the game. Besides being used to EMP Protoss shields, many players didn’t believe they had much of a role in StarCraft 2 strategy. Since then though, with many patches and a different meta game, Ghosts have been gaining popularity among Terran players especially when fighting Zerg opponents.

The 1 Gateway Fast Expand is a StarCraft 2 strategy that is gaining a lot of popularity among Protoss players as of late because it draws its strength from the pressure of Warpgate technology along with the economy of fast expanding. If you follow StarCraft 2 tournaments, this is a strategy that HuK is highly fond of.

This is a classic StarCraft 2 strategy that Terran players have been using since release. It is an “all in” cheese that revolves around pumping out as many Marines as possible in a very short period of time in order to overwhelm your opponent. While this cheese is very powerful and can be adjusted depending on the circumstances, it’s very hard to transition out of if something goes wrong. In other words, if it fails you are likely going to lose. Also, while strong in 1v1 matches, this strategy is absurdly good in 2v2, 3v3, or 4v4.

As a Terran player, dealing with Protoss opponents can be extremely difficulty because of one particularly annoying unit: the Protoss Colossus. While not overpowered, the Colossus’s extreme attack range coupled with its ability to attack multiple units at once makes it powerful against a typical Terran player’s ground army; it’s even more painful if you decide to go a heavy bio build with medivacs. While most Terrans rely on Vikings to deal with Colossi, there is another less known StarCraft 2 strategy you can employ.

The PvP Phoenix Build is not only an extremely powerful build to use against Protoss players, it is also an extremely fun strategy to execute. While there have been Phoenix builds in the past (HuK recently used one in a popular StarCraft 2 tournament), they have always been extremely situational. This build however is much more viable and versatile. If you know that your opponent favors units such as the Immortal or Colossus, this build is even more powerful. Why is that? Many Protoss players rely on the brute strength of these units and they have become the backbone of many Protoss strategies. This build exploits this trend.

Time to take a break from your favorite StarCraft 2 strategies and check out this brand new information on the upcoming StarCraft 2 expansion Heart of the Swarm including concept art, gameplay footage, and a Q&A with the developers.

Blizzard has just released a teaser trailer for the upcoming StarCraft 2 expansion “Heart of the Swarm.” This teaser trailer features James Raynor, Sarah Kerrigan, and also the Ghost Nova. While there is no official release date for StarCraft 2: Heart of the Swarm, many speculate it will be released in late 2011 or early 2012. Blizzard plans on releasing a lot of information on HotS this next month. Stay tuned for more information!

The StarCraft 2 Warp Prism is a new community website that lets you browse through StarCraft 2 streams effortlessly and quickly within a single browser window. Most of these streams have commentators Warp Prism is a great way to learn StarCraft 2 strategies or just a nice way to relax and learn about the game. The UI is very simple, letting you easily change your video and HD settings and uses a unique WASD control scheme to let you browse through the StarCraft 2 streams.

MLG Columbus will have some of your favorite StarCraft 2 players including LiquidTLO, IdrA, SeleCT, EGiNcontrol, LiquidRet, and many more, all of whom will be separated into 4 different competition pools. Make sure to watch the event to observe some of the most up to date StarCraft 2 strategies around.

For structures that produce ground units, units in production will not spawn if all the area around the structure is currently “occupied.” In most cases, trying to surround the structure with units to stop its production wouldn’t be feasible, but in a PvZ match, there is a little trick Protoss players can use against Zerg opponents. Because Zerg units hatch from larvae, the surface area in which they can spawn in much smaller, making it much easier to halt their production. This can be done much easier by using Protoss Sentries to Forcefield around the larvae.

When trying to improve your game, the most important thing you can do is work on your StarCraft 2 strategy such as build orders, timings, and counters. These strategic elements are at the heart of StarCraft 2, and mastering them are the only way you can master the game. However, there is another and more technical aspect of the game that revolves around the individual player’s technical skill. Although less important than actual StarCraft 2 strategies, it can make all the difference between two equally intelligent and knowledgeable players.

A new league has been released for the top 200 StarCraft 2 players known as the “Grandmaster League.” Only the best players will have access to this league, and will require all participants to be very active (you must keep your bonus pool below 180). Get to work on your Starcraft 2 strategy if you [...]

Blizzard has just released an updated list of their top 200 StarCraft 2 Players in North America, which can be found here. These are the best players according to Battle.net’s Ladder system strictly in North America, so keep that in mind when you don’t see your favorite professional player on the list! As of this week, SeleCT is at the #1 position with a whopping 446 victories and 178 defeats.

If you look very closely, you’ll notice that only one player in the Top 10 is a Zerg player. What does this say about the current situation and balance of the game? Are Terran and Protoss simply more popular in North America (there are 2 Zerg players in the Top 10 on the European list and probably even more on the Asian lists) or are Zerg truly underpowered in their current state?

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Walling

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One of the most crucial aspects of the early game in StarCraft 2 is that of walling. Simply put, a wall is exactly that: a wall of buildings or units that helps narrow a chokepoint or even completely block it off. This is generally done at the top of ramps but can also be done between cliffs and even between mineral patches. The main purpose of the wall to prevent early units such as Zerglings and Zealots from harassing your base (especially your mineral line).

The 4 Warpgate Rush is one of the most popular StarCraft 2 strategies for Protoss players that focuses on putting heavy pressure on the opponent, and keeping it on by constantly warping in units at a proxy Pylon. While it is technically possible to transition out of this rush, it is considered “semi-all in” as you must either do significant economical damage to your opponent or flat out win within several minutes of your initial push.

As all Terran players can tell you, getting rushed with Void Rays in TvP can be extremely irritating (it is one of the cheesiest StarCraft 2 strategies available), and leads many players to believe that Void Rays are simply overpowered. While they are extremely efficient, Void Rays are defeatable and there are a plenty of things you can do in StarCraft 2 to protect yourself from them.

The 1 Gate Core Build is an extension of the 9 Pylon 12 Gateway Opening and is the most popular build used by Protoss players. The intent of this build is to get an early Cybernetics Core in order to quickly research Warpgates. While this build is considered safe from almost all rushes and “all in” strategies, it is also an extremely passive build as you will not be able to put too much early pressure on your opponent. The 1 Gate Core Build is an extremely versatile build that transitions into nearly all other tech builds.

The 2 Rax Orbital build is a Terran opening that slightly delays gas and tech in order for quick Barracks and an Orbital Command. The main goal of this opening is to produce a lot of early Marines without sacrificing your economy (while not as economical as the Orbital Command Opening, this build is much more resilient to early rushes). Additionally, the two Barracks this opening produces can be used to block off your choke in order to fend off any attempted Baneling busts.

The 14 Gas Speed is a safe ZvP build that focsuses on getting out quick Zerglings with the Metabolic Boost upgrade without hurting your economy. With these Zerglings, you can put early pressure on the Protoss player, containing him inside of his base; if he does not correctly protect his choke point, you can also cause extreme economical damage by sending your Zerglings into his mineral line.

he Baneling Rush is a ZvT build in StarCraft 2 that focuses on rushing Banelings in order to break the Terran’s wall in of Supply Depots/Addons and go for the quick win. This build puts extreme pressure on the Terran player, and if he or she does not scout and adjust his build correctly, will usually result in a win for the Zerg player.

A spotlight on the professional StarCraft 2 player IdrA.