A spotlight on the Shokz Strategy Guide, a constantly updated guide that features build orders (openings, rushes, standard builds, etc), units and unit counters, tips and tricks, and more. Also features a campaign walkthrough and map editor help.
A spotlight on the Shokz Strategy Guide, a constantly updated guide that features build orders (openings, rushes, standard builds, etc), units and unit counters, tips and tricks, and more. Also features a campaign walkthrough and map editor help.
The 2 Rax Orbital build is a Terran opening that slightly delays gas and tech in order for quick Barracks and an Orbital Command. The main goal of this opening is to produce a lot of early Marines without sacrificing your economy (while not as economical as the Orbital Command Opening, this build is much more resilient to early rushes.).
A short guide on walling and its benefits.
The Baneling Rush is a ZvT build that focuses on rushing Banelings in order to break the Terran’s wall in of Supply Depots/Addons and go for the quick win. This build puts extreme pressure on the Terran player, and if he or she does not scout and adjust his build correctly, will usually result in a win for the Zerg player.
A short feature on the American player IdrA (Greg Fields).
The Dark Templar rush is primarily a PvZ build that exploits Zerg’s lack of detection in the early to mid game, abusing the Dark Templar’s extreme damage output. While a rush, this build is not considered an “all in” build as it can transition fairly well into the mid to late game.
Congratulations to the winner of the first HDH Invitational ever, WhiteRa! Winning a 4-2 upset against IdrA, WhiteRa’s Protoss pulled out a FE Forge with Zealot pressure against IdrA’s Zerg in the final game with an exciting all-in by IdrA that WhiteRa managed to hold off perfectly. For all Protoss players, WhiteRa’s Sentry Force Field [...]
An explanation of build orders and how to read them.